It’s no surprise that PlayStation has always been coming up with new and exciting titles for players, with Death Stranding and the new Ratchet & Clank game. Players will always be in for a treat when it comes down to what the company is cooking up next. However, it seems that PlayStation’s move of picking up developers from other companies and partnering with them to open a new studio has happened again, as former Treyarch developer Jason Blundell is coming onto the PlayStation family under his studio Deviation Games.
Announced during the Summer Games Fest, Geoff Keighley spoke with Blundell and Dave Anthony about their new studio Deviation Games. Blundell may be familiar to many players who enjoy the Zombies mode in most Treyarch Call of Duty titles, as he was responsible for two of the most popular maps before Jimmy Zielinski stepped down at the end of Black Ops 2 Zombies’ development. The maps that Blundell was responsible for were Mob of the Dead and Origins.
Blundell then continued the Zombies storyline, making Black Ops 3’s maps and the Zombies chronicles map pack that came out the following year. He then worked on Black Ops 4, and during the development of the game, vanished from the development team, not appearing in live streams nor the promotional material, as all of this was handled by Craig Houston.
After Black Ops 4, Treyarch and Activision announced that they had parted ways with Blundell. According to the PlayStation blog that Anthony did for Deviation Games, he cites Blundell’s idea of the name Deviation.
“Another way of saying deviator is Renaissance mindset. Deviators are not only passionate about their own discipline, but they love others too. We believe that is what is unique and special about our studio, the culture, the team, and this project. From experience, young, determined studios need rock-solid support to thrive. That’s why it means so much that PlayStation is partnering with us on our first game. As you all know–having enjoyed the amazing PlayStation Studios portfolio–they know what it takes to make great games. To have a partner like that behind us makes the road ahead simply breathtaking.”
Anthony goes on to explain that the game they’re working on is currently in development, but it’s just begun, without anything to show at the moment. However, Anthony has described that the game will be something that will “raise a few eyebrows” when it’s revealed. With PlayStation’s track record of giving creators full freedom to create whatever they desire for their titles, much in the way with Kojima and Death Stranding, fans of Blundell’s previous work should keep their eyes out to see what is coming for the developer.