Italian action game Soulstice isn’t just another Dark Souls clone


The seeds for Soulstice were planted back in the 1980s, when a growing crop of private television networks in Italy were hungry for shows to put on the air. Japan, it turns out, had a lot of shows ideal for kids. So anime reruns from the ’70s and ’80s became popular imports in Italy and France, says developer Samuele Perseo, inspiring a generation of kids like him.

“It was really in the back of our minds, of everyone doing art or creative stuff in Italy as we grew up,” says Perseo. “For us it was an opportunity to define a particular style: On the one hand, we needed to find a balance because we didn’t want our game to be a copycat of our sources of inspiration. It had to be a tribute. On the other hand, it was interesting for us as an independent developer—we were looking for a way to find our own signature style.”



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