SacriFire combines Vagrant Story’s combat with Octopath Traveler’s gorgeous graphics


I love JRPGs, but I’m not blind to the genre’s biggest problems. 

Forever stuck in the shadow of defied SNES and PlayStation classics, a lot of JRPGs are too hokey, repetitive, and about 40 hours too long. But when SacriFire’s project lead Bartosz Łojewski told me his biggest inspiration was Vagrant Story, that caught my attention. Created by Yasumi Matsuno, who also made Final Fantasy Tactics and Final Fantasy 12, Vagrant Story is cherished as one of the most subversive and stylish JRPGs ever. Back when it released in 2000, Vagrant Story bucked all of the genre’s worst tropes. And that’s exactly what SacriFire aims to do. 



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